Development Diary – Project ONE #2


Today I’m going to once again talk about building the systems in Project ONE, a side scrolling shooter game in development under the direction of Benjamin Tovar. This time, I was going to get into the gritty details of spawning of making bad guys for our faux-moving environment, but after some consideration I think that section will be more fun if we can actually blow them up, and to do that we need a player.

So, we shall begin there, but there is one more important thing we have to do first… Continue reading

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Development Diary – Project ONE #1


Hello! So I’ve decided to kick off a new series of blog posts wherein I detail some of the specific challenges and solutions in my various projects. The goal here is to provide a resource for my fellow students, as well as provide a record of things I have already done that I can call upon later. For the sake of sanity, I am usually going to assume the reader knows some basic fundamentals of programming and game design.

Today I’m going to talk about building the systems in Project ONE, a side scrolling shooter game in development under the direction of Benjamin Tovar.

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Fun with Particles!


Last semester I made my first ever particle system by hand… three of them, actually! My instructor felt the need to tell me that these were the best in any of his classes, so I figured I should share them with y’all. They’re not honestly much to write home about, but they would work in a more cartoon stylized game. Playable version below the cut!

First_Particle_Effects

 

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