Development Diary – Project ONE #2

Today I’m going to once again talk about building the systems in Project ONE, a side scrolling shooter game in development under the direction of Benjamin Tovar. This time, I was going to get into the gritty details of spawning of making bad guys for our faux-moving environment, but after some consideration I think that section will be more fun if we can actually blow them up, and to do that we need a player.

So, we shall begin there, but there is one more important thing we have to do first… Continue reading



Insidious exceptions, like cancerous tendrils, seep and propagate,
conspiratorially towards the next compile.

Each new extension I mint, no matter how I massage the syntax,
has some new error, some new vertex sized wound.

No matter my cleanliness in iteration,
despite the supposed godliness of my debugger.

Maya, you shifty, ponderous beast,
Why, oh why, do you so love to corrupt my scene files?