Insidious exceptions, like cancerous tendrils, seep and propagate,
conspiratorially towards the next compile.

Each new extension I mint, no matter how I massage the syntax,
has some new error, some new vertex sized wound.

No matter my cleanliness in iteration,
despite the supposed godliness of my debugger.

Maya, you shifty, ponderous beast,
Why, oh why, do you so love to corrupt my scene files?